blender-retopology-uv
Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart),…
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Updated 10-25 00:14
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Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart),…
Bake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, base color/roughness/metallic from…
Turn original SRT and design into editable B-roll through an independent Director, focused chapter creators, and visual review. Use for SRT-to-video production…
Use when designing microservices architectures, decomposing monoliths, implementing service boundaries, inter-service communication, or asking about…
Use when designing agent tools, creating tool descriptions, implementing MCP tools, or asking about "tool design", "agent tools", "tool descriptions", "MCP",…
Use when designing game levels, environments, difficulty curves, pacing, encounter placement, or spatial layouts for any game genre. Triggers: level, pacing,…
Use when designing quests, missions, objectives, quest trees, or reward structures. Requires quest-narrative-coherence check before any quest creation.…
Define or review a visual system, DESIGN.md, or redesign direction. Use for typography, layout, color, motion, and interaction design decisions.
Open or update a pull request with a scannable description (compact trees and diffs) plus a screenshot, recording, or command-output image. Use when opening a…
Provides comprehensive guidance for Ant Design Mini component library for mini-programs including components, themes, and platform support. Use when the user…
Provides comprehensive guidance for Ant Design Mobile component library including mobile components, themes, and platform adaptations. Use when the user asks…
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and…
Use when designing a database schema or managing Laravel 13 migrations — Schema Builder, columns, indexes, foreign keys, or seeders.
Generate and edit images from the CLI using picture-it. Use this skill whenever the user asks to create, edit, or manipulate images — blog headers, social…
Supports text-to-video and image-to-video conversion (start frame/end frame). Trigger words: text-to-video, image-to-video.
AI image generation for paid ad creatives. Reads campaign-brief.md and brand-profile.json to produce platform-sized ad images using banana-claude. Requires…
Author an IndyKite ContX IQ (CIQ) policy plus its Knowledge Query that creates a brand-new node AND links it to one or more existing nodes via new…
Design or refine springs, gestures, and interruptible motion when physical continuity or direct manipulation matters.
Go container optimization — scratch/distroless images, static binaries, CGO, ldflags, trimpath (846MB to 2.5MB). Use when working with Go containers or…
Launch and manage batch jobs on Lightning AI - run commands on cloud CPUs/GPUs from a Docker image or a Studio snapshot, monitor status, show live progress…
Use for new surfaces, redesigns and vague product asks: establish user tasks and business meaning. Built-screen audits and visual polish have separate skills.
Design and review end-to-end multi-tenant SaaS architectures: tenant and subscription semantics, control and application planes, pooled or isolated tenancy,…
Design thinking principles for distinctive interfaces. Covers aesthetic direction, anti-patterns, and avoiding generic AI-generated aesthetics.
Build production-grade landing pages for software/CLI tools, developer libraries, and technical products. Uses the "Maxsim-style" design system: dark theme,…