button-states
Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
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Updated 10-16 00:02
19,375 results
Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
Generate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames,…
Use when official documentation, CLI guidance, or installation/upgrade diagnostics are needed for a project using SEED Design.
Specifies interaction choices, action scope, reversibility, recovery, and reachable states. Use when asked to "design the flow", "should delete be undoable",…
Buttons, inputs, badges and pills share radius, colour logic, shadow, border and spacing. Use when building or reviewing a component library.
Spinners, skeletons and staggered reveals that manage wait times. Use when designing loading states, async data or the feel of a slow interface.
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill,…
Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.
The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color,…
Add a new effect to @remotion/effects, including implementation, package exports, docs, demos, preview images, Remotion skill updates, formatting, and builds.
Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or…
Shadows and layering that lift elements above the surface. Use when designing cards, dropdowns, modals, tooltips or any floating element.
Create HTML flowcharts and process diagrams with decision trees, color-coded stages, arrows, and swimlanes. Use when users request flowcharts, process…
Designs and audits UI/UX systems with usability and accessibility requirements. Use when shaping flows, design systems, interaction patterns, or WCAG-aware…
Generate high-quality images for WeChat official account articles. Supports cover images (2.35:1), body illustrations (16:9/4:3), and infographics. Provides two paths: AI generation (visual creativity-oriented) and HTML rendering (text precision-oriented). Use this skill when users mention "WeChat official account images", "WeChat official account cover", "article images", "body illustrations", or "WeChat official account pictures".
Generate high-quality accompanying images for Xiaohongshu notes. By default, AI generation (Gemini) is used, with an HTML fallback only for precise data tables. Use this skill when the user mentions "Xiaohongshu accompanying images", "Xiaohongshu cover", "Xiaohongshu image", "make a Xiaohongshu image", or "note accompanying image".
Few semantic colours, each meaning one thing, and errors with a way forward. Use when designing status indicators, validation, alerts or error states.
Create a clean, vertical editorial artwork that preserves an uploaded photograph as the original image and pairs it with a restrained, photo-derived abstract…
View modes, row selection, mass actions, sorting, filters, search and table patterns. Use when designing data tables, listings, file browsers or any collection.
Toasts, inline errors, banners and recovery paths. Use when designing error states, success confirmations, async feedback or in-place editing.
General UI/UX judgment for layout, polish, visual hierarchy, spacing, typography, color, and accessibility. Use when no product-specific or Frappe-specific…
Produce media assets using AnyCap: generate images, videos, music, speech, dialogue, and complete audio scenes from text or reference inputs, refine images…
This skill should be used when the user asks to "edit a video to music", "create a beat-synced edit", "make a montage", "sync cuts to beats", "cut a video to…
Documents the reasoning behind design decisions including alternatives considered, trade-offs evaluated, and principles applied. Use when making significant UX…