organize-file
Organize functions, tests, and defdelegates.
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Updated 11-12 00:15
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Organize functions, tests, and defdelegates.
Produces a single HTML comprehension packet for a code change — Background, Intuition, Code, Quiz. Run it with /comprehend-change.
Takes one open pull request to merge-ready, or names the blocker that stops it. Run it with /tend-pr.
Resolve technical or procedural ambiguity through direct evidence. ALWAYS use when implementation would otherwise stop for a technical question, evidence…
Rewrite Rust documentation comments to ensure all documentation and comments are in English, following rustdoc guidelines. Use when the user wants to clean up…
Lab automation platform for Flex/OT-2 robots. Write Protocol API v2 protocols, liquid handling, hardware modules (heater-shaker, thermocycler), labware…
Expert guidance for writing professional Python code following industry best practices including PEP 8 compliance, testing, type hints, error handling, and…
Design or review SQL reads, writes, scans, backfills, and slow database paths. Use before changing a store method or any loop that queries. Covers round-trip…
Use when a diagram must be written and rendered in PlantUML: sequence, C4 architecture (context, container, component), state, class or activity diagrams from…
Go backend requirements analysis: functional boundaries, acceptance criteria, domain model, API contracts, data consistency rules, non-functional requirements, delivery risks. Use before technical design or coding.
Proactively manage development tasks in TASKS.md. Automatically tracks progress, updates status, prioritizes backlog, and estimates effort. Runs in background…
Query the comind semantic search API for cognition records. Use when searching thoughts, concepts, memories, or hypotheses. Provides vector similarity search…
Standardize project scaffolding with fixed starter layouts for Python Hatchling apps, Bun apps, TypeScript monorepo apps, Typer + FastAPI apps, QtPy MVP apps,…
Build and compose gameplay objects from Actors and Components in Unreal C++ — the AActor lifecycle (constructor, PostInitializeComponents, BeginPlay, Tick,…
Build AI in Unreal — AIController-driven pawns, Behavior Trees and Blackboards (tasks, decorators, services), the navigation system and NavMesh (MoveTo…
Implement player/AI characters in Unreal C++ with ACharacter and UCharacterMovementComponent — capsule/mesh setup, movement modes…
Drive Unreal gameplay from externally-editable data instead of hardcoded values — DataTables (UDataTable, FTableRowBase, CSV/JSON import, UCompositeDataTable),…
Wire up callbacks and events in Unreal C++ using delegates — single-cast (DECLARE_DELEGATE, DECLARE_DELEGATE_RetVal, payload variables), multicast…
Implement player input with Unreal's Enhanced Input system — UInputAction (data asset, value types Boolean/Axis1D/Axis2D/Axis3D), UInputMappingContext…
Implement Unreal's gameplay framework in C++ — GameInstance, AGameModeBase/AGameMode, AGameStateBase/AGameState, APlayerController, APawn/ACharacter,…
Use Gameplay Tags in Unreal C++ — hierarchical FName-based labels (FGameplayTag, FGameplayTagContainer), native tag declaration and definition…
Import external assets into Unreal using the Interchange framework (UInterchangeManager, UInterchangePipelineBase, UInterchangeFactoryBase,…
Manage UObject lifetime and plain C++ memory in Unreal Engine. Covers the garbage collector reachability cycle and root set, keeping UObjects alive with…
Configure Nanite virtualized geometry (FMeshNaniteSettings on static and skeletal meshes, fallback mesh, displacement/tessellation, WPO distance threshold) and…