refactor
Plans and executes safe refactoring with tests as a safety net. Use when restructuring code, extracting functions, renaming across files, or simplifying…
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Updated 11-11 00:16
40,559 results
Plans and executes safe refactoring with tests as a safety net. Use when restructuring code, extracting functions, renaming across files, or simplifying…
Use when writing server-side TypeScript code involving domain models, use cases, repositories, state transitions, or business logic. Guides functional domain…
Use when reviewing TypeScript server-side code for adherence to functional domain modeling principles. Checks the same principles enforced by the…
Use when you need to generate Architecture Decision Records (ADRs) for a Java project through an interactive, conversational process that systematically…
kairos-mcp: ship-ready bug workflow from report to merge. Reproduce on KAIROS-DEVELOPMENT, add failing dev test, minimal fix, dev deploy + dev:test, PR, watch…
Create `AGENTS.md` file for a project. Use when the user wants to set up custom instructions, configure AI coding assistant behavior, or create…
PDF generation toolkit. Create invoices, reports, certificates, forms, charts, tables, barcodes, QR codes, Canvas/Platypus APIs, for professional document…
UI/UX rules for Chinese-language React/Vue admin consoles and their product/design specs. Use when designing, building, reviewing, or refactoring forms, lists,…
Use when creating an isolated Git workspace, running the default branch locally, or closing development work that used a worktree.
Use when a request asks for software design patterns or design principles, including explanations, comparisons, summaries, or quick reference grounded in local…
Exhaustive code slimming, code-pruning, and approval-gated architecture cleanup workflow for maximizing removable code while preserving behavior and improving…
Provides opinionated best practices and patterns for building production-ready REST APIs using Laravel. Use this skill when designing API endpoints,…
Execute the plan file confirmed by the user; the coding sub-Agent implements the code, writes tests, and self-verifies, while the review sub-Agent reviews according to the plan and the project's development and testing standards; hand off rework and re-review directly, and when truly blocked, pause and report to the main Agent. Not responsible for formulating or re-approving plans.
Comprehensive guide for using bitECS v0.4.0, a flexible, minimal, data-oriented ECS library for TypeScript. Use when building games or simulations with Entity…
Read-only backend-architecture audit and pattern advisor, gated by stack. Use when "audit backend architecture", "which pattern should I use", "am I…
Expose C++ classes, functions, and properties to Blueprint in Unreal Engine — UFUNCTION specifiers (BlueprintCallable, BlueprintPure,…
Understand Blueprints as Unreal's visual scripting and asset-class system — what a Blueprint class is, the UBlueprint editor asset vs. UBlueprintGeneratedClass…
Write correct Unreal Engine C++ using the UObject reflection system — UCLASS/USTRUCT/ UENUM/UINTERFACE macros, UPROPERTY and UFUNCTION specifiers,…
Debug Unreal C++ and gameplay code — native debugger usage (VS/Rider, natvis, Live Coding caveats), DrawDebug* world-space helpers (DrawDebugLine,…
Structure and stream Unreal worlds in C++ — UWorld (persistent level + streaming levels), ULevel, ULevelStreaming; World Partition (UWorldPartition, runtime…
Work with static and skeletal meshes in Unreal C++ — UStaticMesh + UStaticMeshComponent, USkeletalMesh + USkeletalMeshComponent + USkinnedMeshComponent,…
Create, structure, and manage Unreal Engine plugins — the .uplugin descriptor (FileVersion, Modules array, CanContainContent, EnabledByDefault, Plugins…
Debug AOTInductor (AOTI) errors and crashes. Use when encountering AOTI segfaults, device mismatch errors, constant loading failures, or runtime errors from…
Guidelines for developing GraphQL APIs and React applications using Apollo Client for state management, data fetching, and caching