api-documentation-generator
Generate comprehensive, developer-friendly API documentation from code, including endpoints, parameters, examples, and best practices
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Updated 10-18 00:12
36,900 results
Generate comprehensive, developer-friendly API documentation from code, including endpoints, parameters, examples, and best practices
This skill should be used when writing Ruby gems following Andrew Kane's proven patterns and philosophy. It applies when creating new Ruby gems, refactoring…
Provide structured code review guidance for catching defects and improving quality. This skill should be used when the user asks to 'review this code', 'check…
Linker script skill for embedded bare-metal targets. Use when writing or modifying GNU ld linker scripts, placing code and data in specific flash or RAM…
Generates an interactive HTML walkthrough for reviewing code changes. Use only when explicitly called.
Universal coding standards, best practices, and patterns for TypeScript, JavaScript, React, and Node.js development.
Generates images and text via reverse-engineered Gemini Web API. Supports text generation, image generation from prompts, reference images for vision input,…
MCP Script Rules
Upgrade React Navigation to a new major version (6.x to 7.x or 7.x to 8.x), applying the required breaking changes — peer-dependency and tooling bumps, and…
Update Remotion homepage GitHub star counts. Use when asked to refresh the displayed GitHub star count and push the change to main.
Perform a thorough code review focused on correctness, maintainability, performance, and best practices.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Expert guidance for SQLAlchemy 2.0 + Pydantic + PostgreSQL. Use when setting up database layers, defining models, creating migrations, or any database-related…
Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories,…
TypeScript strict patterns and best practices. Trigger: When writing TypeScript code - types, interfaces, generics.
Rust cross-compilation skill. Use when building Rust binaries for a different target architecture or OS, using cross or cargo-zigbuild for hermetic…
Zig debugging skill. Use when debugging Zig programs with GDB or LLDB, interpreting Zig runtime panics, using std.debug.print for tracing, configuring debug…
AEM as a Cloud Service Java/OSGi best practices, guardrails, and legacy-to-cloud pattern transformations. Use for Cloud Service–correct bundles, deprecated…
Create comprehensive API reference documentation with OpenAPI/Swagger specs, REST endpoints, authentication, examples, and SDKs. Use when documenting REST…
WebAssembly with Emscripten skill for C/C++ to WASM compilation. Use when compiling C/C++ to WebAssembly with emcc, configuring EXPORTED_FUNCTIONS,…
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named.…
Build and integrate Stream Chat, Video, and Feeds in Android apps. Use for Jetpack Compose, Android Studio, and Gradle project work - including Stream package…
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js…
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