game-build
Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Extract the component name from…
Find an Agent Skill for your task. Read the guide and copy the install command.
Updated 11-05 00:16
39,530 results
Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking. Extract the component name from…
Leverage social proof principles to build trust and influence user behavior. Use when designing landing pages, adding testimonials, displaying user stats, or…
Implement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.
Archive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal…
Use when building iPhone apps — simulator/device testing, UI automation, or debugging — with XcodeBuildMCP tools.
Use when writing or refactoring Go code, structuring internal/modules/[feature]/ layers, or defining ports/ interfaces (SOLID, files within…
Use when writing or refactoring Ruby/Rails code, structuring app/modules/[feature]/ layers, or defining contracts/ modules (SOLID, files within…
Use when the user has a coding or engineering prompt and wants it refined into a detailed, executable plan before any code is written — the planning stage of a…
Explore requirements, constraints, and design options before implementing Drupal features. Use BEFORE writing code — when starting a new feature, module, or…
PHPCS, PHPStan, naming conventions, and code style enforcement for Drupal 10/11. Use when checking coding standards, running static analysis, or enforcing code…
Execute implementation plans by dispatching specialized Drupal agents in parallel. Use AFTER planning — when you have a plan with independent tasks to…
Core Drupal development rules covering code quality, security, services, and testing verification. ALWAYS consult when writing Drupal code.
Service definitions, dependency injection patterns, and interface design for Drupal 10/11. Use when creating services, registering dependencies, or…
Use when delegating tasks to sub-agents or creating implementation plans. Write comprehensive plans assuming the engineer has zero codebase context. Include…
Design, build, test, and distribute external Temps plugins with TypeScript/Bun; provide development and local-testing guidance for existing Rust plugins. Use…
Specialized in Atlas ORM and database design for Gravito. Trigger this for schema design, migrations, or complex query building.
Launch a GrowthBook A/B test end-to-end via the REST API — create the experiment, prep the feature flag, wire the experiment-ref rule, and start the…
Stop a running GrowthBook experiment via the REST API, optionally declaring a winning variation and rolling it out to 100% of eligible traffic. Use when the…
Cross-loader Minecraft Java mod development workflow — audit project context, mine vanilla implementations, follow the standard implementation checklist, and…
Compile the Unity project and report errors/warnings. Use after C# edits.
Use when starting a session to find work, creating/triaging issues, or completing work and updating issue status
Use this skill when working inside the ClawTeam repository itself: local development, debugging, reviewing, testing, validating multi-agent flows, or checking…
Use when checking a Rails engine across Rails versions (Zeitwerk, compatibility). Trigger words: Zeitwerk, Rails upgrade, cross-version, engine compatibility.