workflow-checkpoint-refactor
Multi-phase refactoring with checkpoint files that survive context limits. Use when refactoring spans 10+ files, needs phased rollout, or risks running out of…
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Updated 10-30 00:12
38,795 results
Multi-phase refactoring with checkpoint files that survive context limits. Use when refactoring spans 10+ files, needs phased rollout, or risks running out of…
High-level architecture decisions, patterns, and project structure. Use when deciding which pattern to use, organizing code, or making structural decisions.
Choose the right geometric representation for game systems before implementing rendering, collision, procedural generation, editing, or conversion code. Use…
Build and review bracket-lib style Rust 2D game loops, state structs, game modes, input handling, rendering calls, and restart flow. Use when creating a small…
Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game,…
Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use…
Manage Ghost CMS content over the Admin API — browse posts, pages, and tags, draft and publish content, schedule posts, and inspect site info from the…
Use when the user asks to run Codex CLI (codex exec, codex resume) or references OpenAI Codex for code analysis, refactoring, or automated editing
Use this skill when writing any code that uses LogTape for logging in JavaScript or TypeScript. Covers getting loggers, the structured message syntax,…
Write the technical spec at docs/specs/<slug>/_techspec.md — explore the architecture, settle technical decisions one question at a time, record them as ADRs,…
Diagnose and fix parfor errors in MATLAB. Invoke this skill when the user has a parfor problem: "parfor loop has an error", "what's wrong with my parfor", "fix…
Implements a saved plan through to a tested, independently reviewed pull request, handing it to an agent in its own worktree when possible. Use this skill when…
Bugsnag integration. Manage data, records, and automate workflows. Use when the user wants to interact with Bugsnag data.
Runs dispatch through wrap continuously for a whole layer, unattended. Use for "autopilot" or "hands-free"; for a single story use /aep-dispatch.
Spawns and steers workspace agents across Claude Code and Codex backends. Use for backend choice, launch mode, or host detection; other skills call it.
Canonical AEP git reference: base resolution, worktree lifecycle, naming, task commits, PRs, recovery. Use when a git convention is needed.
Creates a designed feature's worktree and spawns its implementation agent, plus an optional evaluator. Use after /aep-design or for "launch workspace".
Use whenever adding, modifying, or reviewing any Copilot, agent, LLM, AI, tool, permission, sandbox, MCP, model, telemetry, feature-gate, setting,…
Clerk Backend REST API explorer and executor. Browse tags, inspect endpoint schemas, and execute authenticated requests. Use when listing users, managing…
Ensure .NET/C# code meets best practices for the solution/project.
Review the C#/.NET code for design pattern implementation and suggest improvements.
Build and distribute Expo development clients locally or via TestFlight
Generates or updates Sorbet type signatures in separate .rbi files. Triggers when creating, updating, or maintaining type signatures for Ruby source files.
Laravel architecture patterns, routing/controllers, Eloquent ORM, service layers, queues, events, caching, and API resources for production apps.