quickstart
Scaffold a new Even Hub G2 smart glasses app from scratch with Vite, TypeScript, SDK, simulator, and CLI. Use when creating a new Even Hub project, starting a…
Find an Agent Skill for your task. Read the guide and copy the install command.
Updated 10-23 00:13
37,610 results
Scaffold a new Even Hub G2 smart glasses app from scratch with Vite, TypeScript, SDK, simulator, and CLI. Use when creating a new Even Hub project, starting a…
Design a developmental band system mapping student growth from early childhood through upper secondary. Use when building competency-based curriculum…
Use this skill whenever the user wants to integrate Loops from application code, backend services, webhook handlers, or server-side automation. This includes…
NewsAPI integration. Manage Articles, Sources. Use when the user wants to interact with NewsAPI data.
Discovers and injects project-specific coding guidelines from .trellis/spec/ before implementation begins. Reads spec indexes, pre-development checklists, and…
Use existing source code as the specification when the user can't describe what they want in words. Use when the user points at a library, module, folder, or…
Use this skill when the user is writing their first DOCA app or asking a library-agnostic programming question — picking a shipped sample to copy and modify,…
Creative discovery partner for ideation and concept shaping. Use when brainstorming, exploring product ideas, expanding vague concepts, comparing directions,…
Product strategist who converts market and audience intelligence into product definition. Use for product shaping, scope design, packaging decisions, or…
Connect an arbitrary REST API to the PostHog data warehouse as a Custom source by authoring a JSON manifest, with no per-source code. Use when the user points…
How to gate a PostHog API endpoint with project secret API key (PSAK) auth — a project-scoped, user-less service credential. Use when adding PSAK support to a…
Implementation guide for the 22 Gang of Four design patterns in TypeScript, distilled from refactoring.guru. Use this skill when writing, refactoring, or…
Develops resources for FiveM using the Qbox Project (qbx_core). Covers the exports-based API, bridge compatibility, Ox integration (ox_lib, ox_inventory), and…
Use when setting up or working with Retrofit in Android — service interface definitions, coroutines integration, OkHttp configuration, Hilt module setup, and…
Build, modify, debug, or verify Runway Model Routers: inspect live config and eligible models via MCP, manage approved settings, integrate routed SDK calls,…
Workflow step compliance guidance with mandatory step reminders and visual progress tracking. Reminds Claude to complete all workflow steps before PR creation.
Guide feature development with architecture patterns for any tech stack. Covers frontend, backend, full-stack, and automation projects. Use when adding new features, modifying systems, or planning changes.
Fix Control renderer issues that UI5 linter reports but cannot auto-fix. Use this skill when linter outputs these rules: -…
Designs intuitive Python library APIs following principles of simplicity, consistency, and discoverability. Handles public re-exports, API evolution,…
Implementing API auth. Identity, OAuth/OIDC, JWT bearer, passkeys (WebAuthn), CORS, rate limiting.
Runs the deterministic build_runner codegen pass (drift_dev, freezed, json_serializable, riverpod_generator) as one pinned command with…
Audit and reduce JavaScript package dependency footprint across npm, pnpm, Yarn, and Bun projects. Use when asked to remove unused dependencies, deduplicate…
Guide Catlass operator performance tuning. Workflow: read the catlass optimization guide, obtain/update the profiler baseline, modify tiling according to the guide, recompile, **mandatorily produce and present a performance comparison report**, and iterate on comparisons. The tuning strategy shall be based on the catlass documentation. If conditions are unclear, ask follow-up questions.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility