3d-games
3D game development principles. Rendering, shaders, physics, cameras.
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Updated 11-15 00:13
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3D game development principles. Rendering, shaders, physics, cameras.
Build or review gRPC services and clients in .NET with correct contract-first design, streaming behavior, transport assumptions, and backend service…
Maintain classic ASP.NET applications on .NET Framework, including Web Forms, older MVC, and legacy hosting patterns, while planning realistic modernization…
Use the Microsoft.Extensions stack correctly across Generic Host, dependency injection, configuration, logging, options, HttpClientFactory, and other shared…
Generate a custom trace annotation web app for open coding during LLM error analysis. Use when the user wants to review LLM traces, annotate failures with…
Dispatch a team of two competing reviewers to critique a diff, challenge each other's findings, and produce a high-signal report. Use this when the user asks…
Create a new Next.js app or harden an existing one using the user's preferred Bun, strict TypeScript, ESLint, Prettier, Tailwind, shadcn, and AGENTS.md…
TypeScript type safety including type guards and advanced type system features. **ALWAYS use when writing ANY TypeScript code (frontend AND backend)** to…
Use when building or reviewing Rust command-line interfaces with clap: derive Parser/Args/Subcommand/ValueEnum, builder Command/Arg, typed value parsers,…
Dependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with…
Defensive Golang coding against accidental bugs — nil panics, typed-nil interfaces, `append` backing-array aliasing, silent int64-to-int32 truncation, float…
Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via…
Transform monolithic Terraform configurations into reusable, maintainable modules following HashiCorp's module design principles and community best practices.
Configure this repo for the engineering skills: set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the…
Ruby gem development with modern tooling, testing, and publishing. Use when working with .gemspec, Rakefile, or user asks about gem structure, RSpec for gems,…
Shared vocabulary and principles for designing deep modules. Use when designing or changing a module's interface, deciding where a seam goes, handling…
DDD and hexagonal architecture with functional core pattern. Use when designing features, modeling domains, breaking down tasks, or understanding component…
Directory layout implementing AgentOS 3-layer context. Use when setting up projects, organizing docs, or explaining where specs and changes go.
REST API design patterns. Use when designing endpoints, error responses, pagination, versioning, or API structure. Framework-agnostic principles for building…
Build, review, or migrate TypeScript applications using Effect v3 or v4. Use whenever code imports from effect or @effect/*, integrates…
State-of-the-art JavaScript and TypeScript engineering (2026) for both writing and auditing code. Covers strict TypeScript configuration and type design,…
API security automation skill for REST, GraphQL, gRPC, and WebSocket APIs. Covers OpenAPI/AsyncAPI ingestion, authenticated fuzzing, OWASP API Top 10 (BOLA,…
Authorized exploit development and vulnerability research skill for lab environments, CTFs, owned software, crash analysis, memory corruption, exploitability…
Go software engineering skill for designing, implementing, debugging, testing, reviewing, and refactoring Go applications, CLIs, APIs, services, concurrency…