agent-observability-experiment-py-bootstrap
Generates a self-contained Python experiment client that uses the ddtrace.llmobs SDK. Emits either a runnable .py script or a Jupyter .ipynb notebook matching…
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Updated 10-18 00:12
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Generates a self-contained Python experiment client that uses the ddtrace.llmobs SDK. Emits either a runnable .py script or a Jupyter .ipynb notebook matching…
This skill should be used for advanced LLM evaluation: LLM-as-judge systems, direct scoring, pairwise comparison, rubric calibration, evaluator bias…
Use OpenAI Codex from inside Claude Code for code reviews, adversarial reviews, and delegating tasks to Codex as a subagent.
Provides guidance for interpreting and manipulating neural network internals using nnsight with optional NDIF remote execution. Use when needing to run…
Use the Jev AI decision API from an AI coding agent when a workflow needs a typed choice, score, or yes/no judgment for routing, classification, verification,…
Build agents specialized in conducting thorough research, gathering information from multiple sources, and synthesizing findings. Covers research planning,…
Route explicit ClawTeam runtime requests into one honest operator packet before touching commands: manual-team, template-launch, monitor-recover, or…
Guides the agent through migrating an existing Capacitor project from Capgo to Capawesome Cloud. Detects Capgo usage (the @capgo/capacitor-updater plugin,…
Execute a single DAG step as an autonomous background sub-agent. Sibling of phase-running for DAG plans produced by v-planning. Reads a step-<n>.md file…
Typed knowledge graph for structured agent memory and composable skills. Use when creating/querying entities (Person, Project, Task, Event, Document), linking…
Write or audit AGENTS.md/CLAUDE.md instructions. Use writing-skills for on-demand skills; excludes human-facing docs and READMEs.
Use for WoodMart site work through the wood MCP abilities (woodmart/*): finding or creating content, editing Gutenberg blocks, changing theme settings or…
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking…
Create and manage Alibaba Cloud IMS video translation jobs via OpenAPI (subtitle/voice/face). Use when you need API-based video translation, status polling,…
Simple Preference Optimization for LLM alignment. Reference-free alternative to DPO with better performance (+6.4 points on AlpacaEval 2.0). No reference model…
Xiaohongshu MCP Skill - Full automation solution with login fix. Features: (1) Login management, (2) Search, publish, interact, (3) Complete MCP protocol…
Create Jira/Asana/Linear tickets optimized for Claude Code execution - AI-native ticket writing
Generate reference-based videos with Alibaba Cloud Model Studio Wan R2V models (wan2.6-r2v-flash, wan2.6-r2v). Use when creating multi-shot videos from…
Agent Skills の skill(`SKILL.md` Read when creating, fixing, or reviewing this and its directories. Write the body by deriving it from why the skill is necessary and the state you want to achieve, and when fixing it, re-derive the whole thing. Also decide how to write the frontmatter and metadata, and the verification procedure.
This skill should be used for persistent semantic memory in agent systems: cross-session knowledge retention, entity tracking, temporal validity, graph or…
Analyze 10-K annual filings for public companies using Octagon MCP. Use when extracting key financial metrics, risk factors, business overview, management…
Diagnose GitHub bug reports in openai/codex. Use when given a GitHub issue URL from openai/codex and asked to decide next steps such as verifying against the…
A curated collection of 136+ specialized Codex subagents for development tasks across 10 categories
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.