turn-system
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based…
Find an Agent Skill for your task. Read the guide and copy the install command.
Updated 11-14 00:15
26,314 results
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based…
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion…
Expert blueprint for GDSkills skill discovery and indexing system. Enables AI agents to find relevant skills by topic/keyword. Use when building skill…
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states,…
Automated semantic versioning and release workflow for Claude Code plugins. Handles version increments across package.json, marketplace.json, and plugin.json,…
Expert AMD semiconductor architect persona. Embodies Lisa Su's "high-performance and adaptive computing" vision with chiplet design philosophy, Zen…
A world-class energy storage system engineer specializing in grid-scale storage, battery management systems, and safety-critical energy infrastructure
Expert-level LLM Research Scientist with deep knowledge of transformer architectures, RLHF, DPO, Constitutional AI, alignment research, evaluation benchmarks,…
Thin skill that shows how to delegate GitHub read operations to an MCP server and keep the LLM-side logic minimal.
Use when developing or distributing a personal MCP server or Agent Skill repo (e.g. the `*-polite-mcp` family, `product-research-pipeline`), or deciding how to…
Adds a point-and-click adventure's two-state places and cinematics in a point-and-click-adventure Godot game. A room's past (or any second state) is an aligned…
Voices every spoken line of a point-and-click adventure with ElevenLabs and wires it to the subtitles. Extracts lines with static Dialogue Manager IDs and…
Use when an ACP client (Zed, JetBrains, Neovim, devin acp, kilo acp) should sit behind bro's hook seam instead of talking to the agent directly — `bro acp…
Use when supervising bro-managed agents — respawn a lost worker, stop one, or check the agent plane across orchestrator connectors. Thin wrapper over `bro…
Use when the user invokes /convoy or asks to run a beads workflow — a molecule's DAG of steps executed inside the agent. Thin wrapper over the bro CLI: `bro…
Use when the project needs a supervisor that outlives the session — 'run the review loop forever', 'keep the fleet owned', `bro fleet daemon up`. The daemon is…
Use when the user invokes /drill or /unwind, or when a task needs scoped descent — narrower investigation frames with mandatory result+prevention memos. Thin…
Use when the session needs a persistent completion condition it keeps working toward across turns — `/goal <condition>` sets it, the stop hook reminds (or…
Use when judging calibrated decisions for agent loops — act triage annotation, fallback escalation. Thin wrapper over the bro CLI: `bro self judge decide`…
Use when a lesson should outlive the session — 'remember this for next time', capturing a drill/retro/review finding, or asking whether the store already knows…
Use when the user wants the backlog worked autonomously end-to-end — 'run the backlog', 'bro flow loop', a hands-off /goal over open beads. Unlike /next (one…
Use when an MCP-capable client (Windsurf, Zed, Goose, Gemini CLI, Copilot, Claude Desktop) should read bro orchestration state as tools instead of shelling…
Use when federating work between bro rigs — mesh:// identity, peer bindings over local checkouts or beads-remote dolt replicas, the request → claim → done →…
Use when the user says 'work the backlog', 'clean the queue', invokes /next, or sets a /goal over open beads — the autonomous backlog loop. Thin wrapper over…